This weekend I have actually done my homework!
Now the Nether Mountains area is finished! Relatively finished, at least, as I hope to learn better texturing techniques as I progress, so hopefully it can be improved.
Admittedly, this area features certain inconsistencies with the Lore:
- the Nether Mountains are supposed to be "dark". However, I chose a light texture because the PC crosses this part of the mountains from Jalanthar to the Moon Pass Gorge at the very beginning of the mod and has to kill moderately annoying baddies (Tuskers!), so I didn't want it to be excessively foreboding. The darker tones will be used for more dramatic landscapes like the Telkoun Tower, Hellgate Dell (former site of Hellgate Keep) and Dalagar's Daggers / Doomspire where the Morueme's dragon clan dwells (if I have the time, as this would be optional in my plot);
- the flora of the Nether Mountains described in the source books cannot be related to the real life flora supported by the toolset. Therefore, since the maps of this region indicate that south of the range the vegetation is deciduous, I went for it. I just tried to give a very bare and desolated feeling to the poor things.
I post screenies for the experts' advice, and please tell me if it is clear that something is wrong with the water level of the River Rauvin ( a plot devise).
I have also been making my very first interior area! I don't like it as much as making exterior areas ... placeables are a mess! and I never find what I want! I could not find a orizontal pole to hang the tents of the four poster bed, so I had to use the mask exposition rescaled! And I wanted to use some custom content, but it was conflicting with SoZ placeables, and I don't quite feel up to the task of editing 2da numbers, yet, so it will be for another time (pity because that "huge mirror" would have been stunning in the wardrobe/boudoir corner!!! ;-))
Anyway, I am happy with the result as I succeded in making the room as kitch as intended. This will be used for a cutscene hinting at the conceiving of the evil plan setting the plot in motion, and I hope that the obstented lush of the furniture can give an idea of the personality of my villain (definitely NOT an aged austere wizard).
As always, advice appreciated!!!