September 19, 2010

Jalanthar reloaded

As anticipated, I am completely redoing my first area, the town of Jalanthar. I have long considered scraping it and starting all over, because it was too big (24x24), sparse and naif to say the least.

However, too much work had already gone into it, so I decided to keep the basic structure, a hamlet guarded by a semicircular fence and by the mountain slopes, and just redo the textures, fill the gaps and add placeables and vegetation. There is still a long way to go.

Here are some WIP screens, especially of the druid glen, which was originally done mainly with the colour tool and now is textured and populated with plants (which makes, in my opinion, the nearby bee-hives more realistic).

Unfortunately Taanyt Varde, Jalanthar's druid, is missing. Just when the town is struck by the restless orcs dwelling in the Nether Mountains in an attack much more violent than the usual skirmishes. Oh well, when wanderlust calls...

September 05, 2010

so much to catch up with!

After a long break from NWN2 due to work overload and summer hobbies taking precedence, I am back to modding.

I have a several blog posts to read, and many new interesting mods to play. Sadly, no forum anymore to ask my obnoxious n00b questions.

I have, however, been working a little during the last months, resulting in a couple more areas. Herein below is a completely out-of-place Bedine camp in the Nether Mountains. This guys (not featured, as I haven't learned ambience yet) must have some very good reasons to travel so far west from their home in Anauroch desert!

Presently, I am completely re-doing my very first area (the first both in the mod and in my toolset experience), the town of Jalanthar, because it was poorly done. Not a good idea to start with a town!

So, back in business! ;-)